Different forms of games require different skills and abilities. In some cases, players may be required to switch between several media to win a game. Others may be expected to play a specific type of game on a computer or mobile device. These types of games require a certain level of technical expertise. Here are some examples of the types of games: – Action-oriented, strategy-based, and simulation-style. – Grand strategy-based (also known as real-time) ‘in real time’
– Rule-based formal systems: Classical games are essentially rule-based formal systems with quantifiable and variable outcomes. Players exert effort to change the outcome, and they often feel attached to the outcome. In these games, the outcomes are negotiable, but the consequences are often optional. Generally, there are two types of failure. In the first, the creator creates a unique work that expresses her own ideas and is admired by her peers; in the second case, she simply copies an existing game. Clones are less successful and are often seen as unoriginal.
– The second type of failure is the copycat. The creator makes a game that expresses her own ideas, but it fails to reach the intended audience. A clone of a game has a similar purpose, but is not accepted as an original work. The creator merely copies an existing game and hopes that it will be successful. The cloned version is more likely to succeed, but a real game is a combination of both.