A game is basically a structured form of playing, normally undertaken for fun or entertainment, and at times also used as an educational instrument. Games are quite different from work, which is generally carried out only for recreation, and from literature, which is usually more of an expression of personal or aesthetic elements. In educational settings, games are an essential part of learning, as any one learning a subject must be able to interact with others in such a way as to develop and practice the skills that they have gained by the study of the subject, whatever it might be.
The main article on role-playing ideas applies to games as well, but there are a few special considerations which must be made when referring to role-playing games. In a role-playing game, players represent characters who perform a variety of activities in many-layered scenarios, depending on the plot of the game and the capabilities of the players. This article will consider three elements of role-playing design which any good role-playing game should have, in order to make the game as successful as possible.
The first element is the dice. Every game has a certain number of dice, each representing a certain number of dice when they are rolled. For example, in an 8-player game, each player would have four dice; each of these could be used for a different activity. At the end of the game, the person with the most tokens wins. These tokens can be used to buy new abilities or skills (such as spy, assassin, or witch), or to purchase items from a skill tree. Each of these tokens is generally colour-coded, to help players to track their progress through the game.